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Freespace 2 mod
Freespace 2 mod










freespace 2 mod
  1. #FREESPACE 2 MOD HOW TO#
  2. #FREESPACE 2 MOD INSTALL#
  3. #FREESPACE 2 MOD FULL#
  4. #FREESPACE 2 MOD MODS#
  5. #FREESPACE 2 MOD CODE#

New weapons, new installations, new planet/sun textures The demise of the Ancients, but not without a fight So if you don't see any newsposts for awhile, check out the forums and skim some of the recent threads or recent builds to get a feel of what's going on.Campaigns set before the events of FreeSpace 1

#FREESPACE 2 MOD MODS#

There's also a number of campaigns both for these mods and the original game's storyline.įinally, the forums tend to be the most active part of the project. Some of the larger projects in the FreeSpace community are The Babylon Project, Beyond the Red Line (a Battlestar Galactica mod), and Wing Commander Saga. See the screenshots page I think they pretty much speak for themselves

#FREESPACE 2 MOD CODE#

The Source Code Project has worked, and continues to work, on improving the graphics and gameplay of this ten-year-old game. This virtually unknown game consistently won awards for being a great action space sim, but never really caught on when it was released. The Source Code Project was started in 2002, when Volition released the source code to the game known as "FreeSpace 2". Many thanks to Pyro MX, who came up with the site design for the new website.įor those of you just joining us via Google, here's a brief introduction. Welcome to the new page for the source code project! It's been awhile since we've had a website rather than a links page. Be on the lookup for the next releases of campaigns like the Terran Vasudan War Project, and the next version of FSPort which will include a fully playable Operation Templar!ĩ edited to link to recently released FSPort 3.2 One of my personal favorites is Transcend.īe sure to check the recent HLP Highlights forum for the most recently released campaigns, like Vassago's Dirge. It's likely many are not in need of any changes to be played with 3.6.12 and the new MediaVPs, save for a tweak to their mod.ini. More campaigns will be tested for 3.6.12 compatibility and fixed as necessary, thanks in part to the FreeSpace Campaign Restoration Project. These five campaigns comprise some of the best gaming goodness FSO has to offer. Many non-canon campaigns have been set in the FS2 universe and are worth playing, but the one that most recently stands out is Blue Planet: Age of Aquarius - Director's Cut, and its newly released sequel, Blue Planet: War in Heaven Part 1. When you're done with that, you're in for a real treat. The next stop in the FreeSpace timeline I'd recommend is to play the retail campaign with the new MediaVPs. Be sure to grab the remake of the Silent Threat campaign, Silent Threat: Reborn, and give that a go after playing FreeSpace Port.

#FREESPACE 2 MOD INSTALL#

Then I'd install the FreeSpace Port 3.2, and its FSO enhancement files. Once you have FreeSpace 2 and the 3.6.12 builds below installed, I'd grab the new 3.6.12 MediaVPs. Unfortunately we don't have a lot of testers yet, but if you are interested in testing this and need a build, please contact me.įor any new comers to the FSO scene, what this means is that now you can play a whole bevy of campaigns and addons that will look as good as they possibly can.

#FREESPACE 2 MOD HOW TO#

Taylor seems to have figured out how to get the haptic support in SDL 1.3 backported to the 1.2 we are currently using, and also set up the FSO code to utilize it. Of niche interest is haptic (force feedback) support for the *nix platforms (Linux and OS X).

#FREESPACE 2 MOD FULL#

For version 2.0, the launcher will be morphed into a full installer and platform management system, capable of installing any number of mods, total conversions, and engine builds, as well as verifying dependencies across these various releases. Future improvements over the current launcher include FRED launching, and better OpenAL and other dependency handling. The wxLauncher is a new launcher, designed to be cross-platform capable from day one, and just as capable as the current windows launcher with its first major releaese. He has managed to turn the HUD code inside out, allowing full customization of almost any gauge, creation of new gauges, proper aspect correction for widescreen monitors, custom gauge placement, colors, etc, you name it you'll probably be able to do it. It will also allow things like new key binds, so mods can start having in-engine support for completely new player controlled behaviors. It's 95% complete, just cleaning some things up, and will not only stabilize the pilot file and campaign system, but also allow removal of many hardcoded limits throughout the engine. I thought I'd take a second to list out a few of the major features currently coming down the pipe (as in, the bulk of the code is already written and pending review).įirst up, probably the most anticipated code in the last five years, is taylor's pilot file rewrite.












Freespace 2 mod